Sawyer, built by Unakin, is a revolutionary AI game developer aimed at transforming the game development process by autonomously tackling various engineering tasks. Using advanced reasoning, planning, and tool use capabilities, Sawyer can complete a wide range of tasks, from start to finish, without needing much human intervention. This includes fixing performance issues and iterating on gameplay mechanics. Sawyer can understand the codebase and game project, before generating full solutions to user prompts. This might involve writing its own product specs, creating working code, and making engine manipulations. One of the strengths of Sawyer is its ability to execute complex tasks end-to-end. Sawyer boasts a context engine which allows it to understand the nuances of your code and project. This feature is designed to produce better results through context understanding. An additional feature, Sawyer ensures data privacy and security by not using studio code to retrain general models. The comprehensive functionality of this tool provides autonomous game optimization, assisting developers in improving their game's performance.
F.A.Q (20)
Unakin is a generative AI tool designed for game studios.
The main functions of Unakin are to help game developers create game prototypes more efficiently, offer limitless ideas for game mechanics, provide insights into popular customer trends, and test potential game mechanics without any need for coding or technical expertise.
Unakin helps game developers create prototypes faster by utilizing multiple AI models that provide developers with creative suggestions, ideation, and research. By working with these AI models, the need for coding and technical expertise is significantly reduced, which speeds up the prototyping process.
Yes, Unakin is designed to provide developers with insights into what's currently popular with customers. It analyzes trends, preferences and feedback in real time to assist developers in their game design process.
Unakin offers co-creation capabilities with developers through an AI copilot. This AI copilot assists developers in researching, conceiving new ideas and building prototypes, hence fostering a close collaboration between the AI and the developers.
Unakin utilizes several AI models designed for game development. They are built to help developers with game mechanics and enable quicker iteration of prototypes.
Unakin enables game studios to build games faster by building prototypes iteratively with the help of AI models. This does not require coding or developer resources, which speeds up the process by enabling game studios to create games 100 times faster.
Sawyer is the world's first autonomous AI game developer built by Unakin. It is designed to undertake various engineering tasks autonomously, thus transforming the game development process.
Sawyer can transform the game development process by executing a wide range of tasks from start to finish autonomously. It can understand the codebase and the game project, generate solutions to user prompts, and undertake writing product specs, creating working code, and engine manipulations.
Sawyer understands the codebase by connecting to it and the broader game project, then builds a knowledge graph to provide itself the necessary context. It can analyze the code and use profiling and analysis tools to locate issues.
Sawyer can autonomously complete a wide range of tasks including fixing performance issues, iterating on gameplay mechanics, writing its own product specs, creating working code and manipulating the engine.
Sawyer's context engine enables it to understand the nuances of the code and the project. This understanding results in more nuanced and better results, facilitating its ability to execute complex tasks end-to-end.
Sawyer ensures data privacy and security by keeping the studio code private and not using it for retraining general models. This prevents the misuse of sensitive data and respects user privacy.
Yes, Sawyer is capable of analysing the codebase and utilizing profiling and analysis tools to locate and fix performance issues autonomously.
Sawyer interacts with IDEs and game engines by directly connecting to them. This allows it to take action within those tools, such as analyzing code or executing tasks.
The end-to-end task execution by Sawyer involves several steps including connecting and understanding the codebase, building an end-to-end plan based on the user request, analysing the code, testing the implemented changes, and evaluating and comparing the before and after analysis.
Based on a user request, Sawyer builds an interactive end-to-end plan complete with every task it will execute on. This forms the blueprint of how Sawyer will approach and complete the task.
Unakin's community-driven approach benefits developers by fostering collaboration and promoting creativity among its users. It allows developers to exchange ideas, learn from each other and work together on projects, fostering a thriving community of game developers.
Joining Unakin's Discord server or waitlist can be done through the opportunities offered on their website, making it easier for developers to connect, collaborate, share ideas and stay updated about Unakin and Sawyer.
Sawyer uses a variety of testing mechanisms to ensure the functionality and robustness of the completed actions. After implementing changes, Sawyer runs these systems to verify the operations performed and confirm that they meet the necessary criteria for success.